OVERVIEW OF ONLINE GAME ADDICTIO Description Of Online Game Addiction And Eating Pattern Of Teenagers Aged 15-18 Years At Sma 13 Sinjai, Saotengga Village Sinjai Central District, Sinjai District

TEENAGERS AGED 15-18 YEARS IN SINJAI 13 HIGH SCHOOL, SAOTENGNGA VILLAGE, SINJAI TENGAH DISTRICT, SINJAI DISTRICT

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Keywords: Online game addiction and adolescent eating patterns

Abstract

ABSTRACT

There are several cases of gamers who are addicted to online games and have wasted their time. thus causing our eating patterns to become irregular because they are too focused on games (Yanto, 2011). The contribution of internet users in South Sulawesi Province is 76.13% APJII recorded the highest penetration of 15-19 year olds at 91%. The purpose of this study was to describe addiction to playing online games and eating patterns of adolescents aged 15-18 years at SMA 13 Sinjai. This type of research is descriptive using a cross-sectional study design, this study uses an online questionnaire to target adolescents aged 15-18 years at SMA 13 Sinjai, the number of samples is 129 people with the sampling technique Stratified Random Sampling with proportional allocation. Addiction to online games in adolescents is 45%. The frequency of eating time for adolescents is the highest, namely 54.3% high, 27.1% poor, and 18.6% good. Several types of staple food sources were often consumed from the highest order, namely 100% (129 people) consumed white rice, 36% (47 people) instant noodles, 31% (40 people) bread. Food sources of animal protein which were mostly consumed 85% (110 people) sea fish, and 63% (82 people) fish meat. The sources of vegetable side dishes that were often consumed were 33% (42 people) of tempeh, 8% (11 people) consumed tofu, and the rest did not eat vegetable side dishes. The highest type of vegetables consumed was 40% (52 people) of kale, and the lowest was 1% (1 person) banana flower. Types of fruits that are often consumed, namely 13% (17 people) consume bananas, and the rest of them do not consume fruits 64% (83 people). The average nutritional intake of male respondents is 1320.589535 Kcal of energy, 55.083721 g of protein, 27.55697674 g of fat and 209.8498 g of carbohydrates. the average intake of women is 1342.48062 Kcal of energy, 56.74109 g of protein, 33.20155 g of fat, and 70.96202 g of carbohydrates. The average energy and nutrient intake of protein, fat, carbohydrates for adolescents who are addicted to online games is less than the RDA

Keywords: Online game addiction and adolescent eating patterns

Published
2023-09-04
How to Cite
-, F. (2023). OVERVIEW OF ONLINE GAME ADDICTIO Description Of Online Game Addiction And Eating Pattern Of Teenagers Aged 15-18 Years At Sma 13 Sinjai, Saotengga Village Sinjai Central District, Sinjai District. Jurnal Komunitas Kesehatan Masyarakat, 5(1), 18-38. https://doi.org/10.36090/jkkm.v5i1.1370

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